[LIVE] 3.3 - Icecrown Citadel

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Demonheart
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[LIVE] 3.3 - Icecrown Citadel

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World of Warcraft Client Patch 3.3.0: Fall of the Lich King

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Icecrown Citadel: The Frozen Halls

Looming over the stark wastes of Northrend, Icecrown Citadel awaits those who would see the Lich King and his Scourge brought low and the threat they pose wiped from the face of Azeroth. The heroes who venture within will face some of the greatest horrors yet seen. But before you burst into the front gate of the citadel, an alternate means of entry beckons. Journey through three separate wings of the new five-player dungeon, Icecrown Citadel: The Frozen Halls, and follow Jaina Proudmoore or Sylvanas Windrunner into the Lich King's domain.

Icecrown Citadel: The Frozen Throne

All across Northrend, many battles have been fought against the vile Scourge. Countless lives have been lost since the Alliance and the Horde first reached these frozen wastes, but the champions of Azeroth continue to march forward -- and Icecrown Citadel, the cornerstone of the Scourge's power and the home base of the Lich King, is their final target. Tirion Fordring and the Argent Crusade have forged an accord with Darion Mograine and the Knights of the Ebon Blade to form the Ashen Verdict. This coalition's strongest combatants, along with the champions of the Alliance and the Horde, will lead the charge against the citadel. In the new Icecrown Citadel raid dungeon, Azeroth's mightiest will face terrifying challenges before ascending to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver the heroes to their deaths....

Cross-Realm Dungeon Finder

The Dungeon Finder is now available, providing players with quick and easy access to five-player parties. This feature connects all realms within a battlegroup using an advanced matchmaking system, making it easier for players of all levels to find a dungeon group. In addition, players can reap additional rewards through the Dungeon Finder by choosing the Random option, which is available to both pick-up and pre-formed groups. Check out the User Interface section for more details.

Getting Started and Quest Tracking

A number of changes have been made to World of Warcraft's introductory experience, including updated character and class information at the character-selection screen, more robust tooltips with images, improved health and mana regeneration at lower levels, and adjustments to various classes designed to make it easier for players to get started. In addition, all-new quest-tracking features have been added to assist players in finding objectives, including new interface functionality in the quest log, the map ("M" key), and the Objectives pane.


General


* Icecrown Citadel

o Three separate 5-player dungeons – The Forge of Souls, Pit of Saron, and Halls of Reflection – containing all new challenges and missions of discovery, await players in normal and Heroic modes.
o 10- and 25-player challenges await players in Icecrown Citadel. Only when all challenges have been overcome in the raid dungeon can players unlock hard modes for individual bosses. For more information on how the Icecrown Citadel raid content will be made available, please visit our Dungeons & Raids forum: http://forums.worldofwarcraft.com/board ... 1126&sid=1

* Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
* Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
* Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
* The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying "you're welcome."
* Many of the tail sweeps with knockback effects will no longer hit players’ pets.
* Level 1 characters no longer start with food or water in their inventory.
* Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.
* Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone.


Classes: General


* Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
* Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
* Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
* Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
* Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
* Pet Resilience: All player pets now get 100% of their master’s resilience.
* Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
* Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.


Races: General


* Orc and troll shamans now have their own unique totem art.
* Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
* Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.


PvP


* Arenas

o All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.

* Battlegrounds

o Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
o All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.

* Wintergrasp

o You must now have the following ranks to build or pilot siege vehicles:

+ Rank 2: Build/pilot Catapults.
+ Rank 3: Build/pilot Demolishers.
+ Rank 3: Build/pilot Siege Engines.


Dungeons & Raids


* Naxxramas

o Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair.

* Oculus

o Azure Ring Guardians agro distance changed from 50 to 40 yards.
o Many bosses and creatures have had their total health reduced.
o Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
o Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
o Vehicle scaling on the drakes based on the rider’s item level has been increased to make them more powerful.

Death Knights


* Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
* Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.
* Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
* Rune Strike: Threat generated by this ability increased by approximately 17%.
* Talents

o Unholy

+ Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
+ Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
+ Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.


Druids


* Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
* Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
* Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
* Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
* Talents

o Balance

+ Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
+ Force of Nature: Health on the treants has been increased.

o Feral Combat

+ Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.

o Restoration

+ Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.

* Pets

o Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.


Hunters


* Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
* Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
* Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
* Talents

o Beast Mastery

+ Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.

* Pets

o Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
o Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
o Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
o Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
o Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
o Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
o Venom Web Spray: Range increased from 20 yards to 30 yards.
o Web: Range increased from 20 yards to 30 yards.
o Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.


Mages


* Talents

o Arcane

+ Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage’s party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.

o Fire

+ Blast Wave: The mana cost of this talent has been significantly reduced.
+ Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
+ Dragon's Breath: The mana cost of this talent has been significantly reduced.
+ Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
+ Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.

o Frost

+ Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
+ Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.

* Pets

o Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
o Mirror Image: Health on the mirror images has been increased.
o Water Elemental: Waterbolt mana cost reduced by 80%.


Paladins


* Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
* Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
* Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
* Talents

o Holy

+ Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
+ Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.

o Protection

+ Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
+ Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, Damage which reduces the paladin’s health below 20% now cancels the effect early.

o Retribution

+ Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.


Priests


* Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
* Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
* Talents

o Shadow

+ Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
+ Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
+ Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
+ Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.

* Pet

o Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.


Rogues


* Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
* Dual Wield: Rogues now know this ability upon logging into the game at level 1.
* Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
* Talents

o Assassination

+ Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
+ Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.

o Subtlety

+ Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.
+ Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.


Shamans


* Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
* Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
* Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
* Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
* Talents

o Elemental Combat

+ Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.
+ Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.

o Enhancement

+ Earth’s Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.

o Restoration

+ Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.


Warlocks


* Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
* Talents

o Affliction

+ Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
+ Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.
+ Shadow Mastery: This talent now also increases the damage done by the felhunter’s Shadow Bite ability by 3/6/9/12/15%.

o Demonology

+ Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
+ Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.
+ Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.

o Destruction

+ Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
+ Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
+ Ruin: This talent now also increases the critical strike damage bonus of the imp’s Firebolt spell by 100%.

* Pets

o Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
o Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
o Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
o Shadow Bite: This pet ability now does 15% increased damage for each of the warlock’s damage-over-time effects on the target.
o Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.


Warriors


* Victory Rush: This ability is now trainable at level 6.
* Talents

o Protection

+ Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.
User Interface


* Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
* Quest Tracking Feature

o Players can now track quest objectives on the map (‘M’ key).
o Quest Log

+ A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player’s Quest Log for that zone will also be displayed.

o Map

+ The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
+ All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
+ Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
+ Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character’s current location.
+ This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
+ Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.

o Objectives Tracking

+ This frame has been improved to offer new functionality and can be used with the new shrunken map option.
+ The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.
+ Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
+ If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
+ The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.

o Quest Difficulty Tracking

+ This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).

* Dungeon Finder

o This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.

+ Players can join as individuals, as a full group, or a partial group to look for additional party members.
+ Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
+ Players can choose the Random Dungeon option.

# The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
# The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
# Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
# Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the “Quests” section for details).
# Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
# Players can be placed in a group for a random dungeon no more than once every 15 minutes.
# Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.

+ Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
+ Pick-Up Groups

# Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
# As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
# Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
# A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
# Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
# If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
# A Player will not be placed in a group with people on his or her Ignore list.
# Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
# The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.[ul]
# Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
# Players will be able to roll on items with a required minimum level higher than a player’s current level.


User Interface


* Looking For Raid

o There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing “/LFR.”

+ Players will be able to browse the system manually for any other players looking for a raid dungeon group.
+ While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
+ Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader’s name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.

* The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.
* Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
* Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
* Buffs and Debuffs: This is a new section added to Interface Options.

o New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
o New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.

* Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
* Dungeon & Raid Difficulty Display: A group’s dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
* Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
* Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.
* Unit Nameplates

o The range at which players can see unit nameplates has been increased by 40 yards.
o Unit nameplates are now subject to line-of-sight limitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
o Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.

+ Friendly/enemy pet nameplates can be toggled.
+ Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
+ Players can choose whether or not unit nameplates overlap.

o Unit nameplates for critters are never displayed.

* Non spell-based tracking now persists through logout.
* Any party member may mark targets (this does not apply to raid groups).
* Players will be warned when their talents are reset due to a new patch.
* “/Settitle” command has been added.
* Instant quest text is on by default.
* Tentative status added for calendar responses.
* Players below level 10 may not join raids.
* Ignore list expanded to 50 to match the friends list.
* Unit frames added for special encounters.
* Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
* Experience earned for a quest will display in the Quest Rewards section.
* Confirmation box added when buying stable slots.
* Macro Changes

o Symbol “@” added as a synonym for “target=”;. For example, “/cast [@focus] Flash Heal”.
o New macro conditionals: “vehicleui” (if the player has a vehicle UI) and “unithasvehicleui” (if the target of the macro has a vehicle UI).

* Addon Author Changes

o “registerForClicks” added to xml buttons.
o “MouseIsOver” has been converted to a “C” function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
o When an addon file is loaded, the addon name and an addon table are passed to the file through ‘???’. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: “local addonName, addonTable = ???;”.
o “motionScriptsWhileDisabled” attribute added to buttons. This allows “OnEnter”; and “OnLeave”; to fire while the button is disabled.
o “GetFileHeight()” and “GetFileWidth()” added to Texture objects. 0 is returned if no texture file is associated with the texture.
o You can now query for a list of completed quests with “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE” event, and call “GetQuestsCompleted(<luatable>)”.

* For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board ... umId=11114

Graphics


* A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Technical Support forum: http://forums.worldofwarcraft.com/board ... 1110&sid=1


Professions


* Enchanting

o Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.

* First Aid

o The training costs for most bandages have been reduced.

* Fishing

o The all-new Kalu’ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Saturday beginning at 2 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.

* Mining

o Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.


Quests


* Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
* For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
* Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
* Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest “Hot and Cold,” no longer cast Shield Slam.


Achievements


* The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective “Master of” Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
* “The Party’s Over” has been removed from Achievements and is no longer a part of the “Glory of the Hero” Meta-Achievement.
* “Master Angler of Stranglethorn” has been changed to “Master Angler of Azeroth” and can be achieved by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza.


Reputation


* Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.
* Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.
* The following reputations have been sped up by roughly 30%:

o Argent Crusade
o Alliance Vanguard
o Horde Expedition
o Kirin Tor
o Knights of the Ebon Blade
o Sons of Hodir
o Wyrmrest Accord

* Sons of Hodir quests now give more reputation overall.
* Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).



Items


* Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
* Bind-on-Account Items: Players can now mail Bind-on-Account items to characters on the same account and realm regardless of faction. Please note this only applies to Bind-on-Account items. Other items or gold cannot be sent via mail to characters on the same realm and account if they are from differing factions.
* Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
* Glyphs

o Death Knights

+ Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.

o Druids

+ Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste to reduce the time between the periodic healing effects of Rejuvenation.

o Mages

+ Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.
+ Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.

o Priests

+ Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
+ Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest’s base mana with this glyph.
+ Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest’s total spirit for 10 seconds.

o Shamans

+ Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

o Warlocks

+ Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
+ Glyph of Quick Decay: This glyph allows for the warlock’s haste to reduce the time between periodic damage effects of Corruption.

o Warriors

+ Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the target’s remaining health.

* Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
* Icecrown Citadel Items: Normal and Heroic versions of Icecrown Citadel rings and trinkets are considered Unique-Equipped and cannot be used at the same time.
* Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper.
* Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
* Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst’s initial damage over time instead of increasing the size of the Lava Burst.


Bug Fixes


* Items

o Ancient Pickled Egg: This item can no longer be triggered by Life Tap.
o Brutal Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
o Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume.
o Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system.
o Crystalforged Trinket: Can now be refunded at its vendor.
o Dragonslayer Set: No longer displays a duration on the Nature’s Ally buff.
o Drums of the Forgotten Kings: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
o Drums of the Wild: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
o Eating and Drinking: Eating and drinking are now cancelled and prevented while in a vehicle as a passenger.
o Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
o Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
o Fire Hardened Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
o Giantstalker Set: No longer displays a duration on the Nature’s Ally buff.Glyph of Immolation Trap: Now properly increases damage by 100%.
o Gul’dan’s Regalia Set: Tooltip corrected to indicate increased damage for all pet attacks, not just abilities.
o Husk of the Old God: Now tradable using the Bind-on-Pickup trade system.
o Idol of Flaring Growth: Now has a detailed combat log tooltip.
o Idol of Lunar Fury: Now has a detailed Combat log tooltip.
o Idol of The Corruptor: Now has a detailed Combat log tooltip.
o Insignia of the Alliance: Item level changed to 60.
o Insignia of the Horde: Item level changed to 60.
o Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were not being translated properly when a player used the Paid Faction Change service. That has been corrected. Paladin- and shaman-specific items still will not be translated, as there is no opposite version to translate them into.
o Liadrin’s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
o Lightning Capacitor: Combat log tooltip for Electrical Charge updated to include more detailed information.
o Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip.
o Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount.
o Quel’dorei Channeling Rod: Spelling error corrected.
o Quel’dorei Sash: Spelling error corrected.
o Quel’dorei Guard: Spelling error corrected.
o Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade system.
o Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade system.
o Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed Thunderstrike.
o Reinforced Shadowstrike: No longer has a cooldown to create Reinforced Thunderstrike.
o Reins of the Swift Frostsaber: The mount learned from this item no longer triggers a global cooldown.
o Runescroll of Fortitude: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
o Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
o Sigil of Virulence: Now has a detailed combat log tooltip.
o Solace of the Defeated: Can no longer be triggered by spells with a base cost of 0.
o Solace of the Fallen: Can no longer be triggered by spells with a base cost of 0.
o Spirit of Eskhandar Set: This set no longer requires Eskhandar’s Collar to complete (that item can no longer be acquired).
o Swift Horde Wolf: The mount learned from this item no longer triggers a global cooldown.
o The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.
o Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no longer trigger the Onyxia’s Lair (level 60) Feat of Strength achievement.
o Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing.
o Turalyon’s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
o Veklor’;s Diadem: Now tradable using the Bind-on-Pickup trade system.
o Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
o Windrunner Set: The set bonus which grants Greatness to the hunter’s pet will no longer spuriously show the hunter also gaining that buff.
o Worldbreaker Garb Set: The Electrified effect caused by this set now has detailed combat log tooltips.


Mr. President, get up or I will kill you right there.
In loving memory of Jack Bauer
Smuigh
Hunter and Priest Class Leader
Posts: 570
Joined: Sat Nov 04, 2006 9:23 pm
Location: Baldock, North Herts.

Re: 3.3 - Icecrown Citadel

Post by Smuigh »

* Racial Abilities

o Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI.
o Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.

* Classes

o Death Knights

+ Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.
+ Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.
+ Chains of Ice: This ability will no longer appear to land on targets which are immune.
+ Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
+ Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
+ Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip.
+ Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.
+ Glyph of Death’s Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded.
+ Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
+ Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction.
+ Glyph of Plague Strike: Now updates the damage shown in Plague Strike’s tooltip.
+ Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.
+ Master of Ghouls: Tooltip typo corrected.
+ Night of the Dead: Tooltip typo corrected.
+ Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
+ Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
+ Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.
+ Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
+ Taste of Blood: Corrected inaccurate information in combat log tooltip.
+ Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.

o Druids

+ Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
+ Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
+ Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
+ Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
+ Swipe (Bear): Tooltip corrected to display 8 yard range.
+ Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.

o Hunters

+ Concussive Barrage: This ability is no longer subject to spell reflects.
+ Explosive Trap: The damage from this trap will now scale properly with the hunter’s attack power.
+ Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
+ Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
+ Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter’s traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
+ Roar of Sacrifice: Corrected tooltip error.
+ Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
+ Volley: The tooltip for this ability will now update properly from haste.


Bug Fixes


* Classes

o Mages

+ Arcane Concentration: The interaction of this talent with Arcane Missiles has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Arcane Blast, and Blizzard.
+ Blast Wave: Tooltip typo corrected.
+ Blizzard: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell.
+ Cone of Cold: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
+ Dalaran Intellect: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff.
+ Deep Freeze: This spell will no longer consume two charges of Fingers of Frost when it misses its target.
+ Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
+ Frost Nova: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
+ Frostbolt: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
+ Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4 images are summoned.
+ Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed.
+ Ice Lance: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
+ Improved Scorch: This talent no longer causes a bug that removes all resilience from pets.
+ Mirror Image: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage.
+ Prismatic Cloak: Rank three of this talent will now properly modify the tooltip on Invisibility to indicate the effect is instant.
+ Slow Fall: This spell can now activate trinkets that can trigger from casting a helpful spell.
+ Winter’;s Chill: This talent no longer causes a bug that removes all resilience from pets.

o Paladins

+ Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
+ Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin’s party or raid.
+ Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
+ Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
+ Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
+ Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
+ Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
+ Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
+ Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
+ Guardian’s Favor: Corrected a tooltip error in rank 1 of this ability.
+ Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
+ Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
+ Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
+ Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
+ Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
+ Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin’s agility increases (only occurred with low strength and high agility).
+ Judgement of Wisdom: Corrected incorrect information in the combat log tooltip.
+ Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.
+ Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.

o Priests

+ Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest’s critical strike chance instead of the target’s.
+ Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
+ Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.
+ Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.
+ Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.
+ Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.
+ Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
+ Spirit Tap: This talent can no longer be triggered by the death of the priest’s Jewelcrafter Stone Statues.

o Rogues

+ Ambush: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
+ Backstab: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
+ Deadly Poison: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target.
+ Eviscerate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
+ Glyph of Rupture: Now updates the duration on Rupture’s tooltip.
+ Killing Spree: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message.
+ Mutilate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked.
+ Sinister Strike: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
+ Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
+ Throwing Specialization: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.

o Shamans

+ Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
+ Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
+ Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.
+ Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
+ Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.

o Warlocks

+ Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.
+ Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
+ Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
+ Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.
+ Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.
+ Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed.
+ Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat.
+ Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets.
+ Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects.
+ Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.

Bug Fixes


* Classes

o Warriors

+ Blood Frenzy: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it.
+ Bloodrage: Tooltip now adjusts to show effect of Anger Management on this ability.
+ Glyph of Cleaving: Now updates the tooltip of Cleave to show that more targets are struck by the ability.
+ Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize.
+ Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more threat is transferred.
+ Mocking Blow: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
+ Rampage: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
+ Recklessness: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
+ Sudden Death: Corrected inaccurate information in combat log tooltip.
+ Sweeping Strikes: Corrected inaccurate information in combat log tooltip.
+ Vigilance: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires.
+ Warbringer: Tooltip typo corrected.

* Game Systems

o Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target’s head indicating what type of effect has been applied.

* Battlegrounds

o Strand of the Ancients

+ The “Let the Battle for the Strand of the Ancients” message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1.
+ Storm the Beach should now be correctly granted to the Horde when they start round 1 on offense.
+ The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag.
+ Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.


Mac Client Changes and Fixes


* Rewrote OpenGL implementation for Intel Macs with Mac OS X 10.5.7 or later.
* Fixed an issue with TrackPad scrolling on Macbooks/Macbook Pros behaving erratically.
* Fixed the lightning effect on Thorim's hammer in Ulduar.
* Fixed a crash that could occur on low-end Macs during the second phase of The Black Knight encounter.
* Fixed a crash when recording in-game movies on Macs that have Intel GMA x3100 video chipsets.
* Added support for mapping all 15 buttons on the SteelSeries WoW Mouse via the in-game key bindings.
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Septih
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Re: 3.3 - Icecrown Citadel

Post by Septih »

For those copying characters, i've started with Brill (PVE)
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Re: 3.3 - Icecrown Citadel

Post by Greentitch »

Septih wrote:For those copying characters, i've started with Brill (PVE)
I would but since I have no interest in doing the raids or instances on the PTR I don't think I'll bother this time. There's no funky class changes so far that seem interesting.
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Re: 3.3 - Icecrown Citadel

Post by Septih »

I rarely do either, i just like been able to piss about :P
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Re: 3.3 - Icecrown Citadel

Post by Commando »

Some nice changes, particularly Avoidance applying to all pets (as far as I can see) and all AoE in PvE encounters. Previously this was very hit-and-miss, with some spells being completely ignored and some spells nuking the pet instantly. I'm hoping it will apply to things like void zones as well as AoE spells directly cast by bosses.

The Fire Nova change sounds good. I'm guessing it's to buff Shaman's AoE damage, which is currently not terribly powerful (particularly for Enhancement). I'm guessing the damage won't be high enough to push it into a priority list for single target DPS, but it'll be interesting if the spell counts as being cast by the totem and is therefore threat-free.

And another source for +3% damage is great news, especially since it'll come from Arcane Mages who lack the raid buff abilities of Frost and Fire. Since the only current sources are BM Hunter pets and Ret Paladins, it was sometimes difficult to find. :)
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Greentitch
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Re: 3.3 - Icecrown Citadel

Post by Greentitch »

Commando wrote:Since the only current sources are BM Hunter pets and Ret Paladins, it was sometimes difficult to find. :)
Yeah right ;)
* Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
This is interesting. Will it actually a viable alternative to spell power...
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Re: 3.3 - Icecrown Citadel

Post by ash »

updated main post

uh

WOTF nerf is going to make a lot of people angry (funnily enough all undead players)

and paladin nerfs which hurt across the board
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Re: 3.3 - Icecrown Citadel

Post by ash »

oh, the mage change to frozen core got revoked, so those notes aren't quite fully up to date
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Re: 3.3 - Icecrown Citadel

Post by Septih »

Sunwell Radiance 2.0
For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.

Why are we doing this?

The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more "spiky" than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn't avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.

We've been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There's a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again.

We'll have this on the PTR soon so players can see the effects inside Icecrown Raid.
Our original estimations for tank avoidance would have worked fine had we not decided to add extra tiers of gear to reward heroic boss kills halfway through the expansion.

The Cataclysm design will keep tank avoidance at more manageable levels. The loss of defense skill counts for a lot right there. We are also considering giving bosses expertise or other ways of baking in Icewell Radiance -- basically the concept that bosses scale with gear rather than just hitting harder and taking more hits.

It would still be fine if the itemization team had designed the gear accordingly. In a full 258 setup for warrior tanks, precisely two pieces have anything but a 3 way split of pure avoidance stats on them. There's 3 different avoidance stats on 3 different diminishing returns, and pumping them all up like that can really make avoidance numbers go way out of whack. Meanwhile, we lose out on things like Expertise, and the preciously rare Hit Rating which is available on *1* piece of 258 tanking gear and end up having to swap gear around to cover those deficiencies.

You are making the common mistake in thinking that our goal for itemization is to give you the best possible gear that we can. Itemizing your character is supposed to be a choice. There will be better pieces and worse pieces. There will be pieces that combine stats your really want with stats you don't really need. Wearing the best gear for their character (which is not the same as wearing the best gear) is one way players have to demonstrate mastery of the game.

This is also why I always preach to take BiS lists with a grain of salt. Merely reaching for the item declared to be BiS by a spreadsheet or system you might not even understand could lead you to making bad gear choices, often of the variety of passing over the good upgrade because it's not the best possible upgrade.

Also, if you're going to give mobs expertise, can you please make a spell or some kind of method to determine the level of expertise without us having to do parses?

Yes. We would probably just let you see the numbers directly. I consider it a design flaw that players have to experiment to determine thinks like hit and expertise caps. We're all for experimentation and theorycrafting, but we don't think it's fair to require some players to go out and do a lot of work to generate specific numbers that all players feel like they need to know.

Putting so much avoidance on gear isn't a bad idea because other stats are better. It was a bad idea because it causes tank scaling to fail and makes Radiance necessary.

That logic doesn't really work. It's like saying instead of nerfing armor pen, we should have just put less and less on higher level gear.

If we had avoided avoidance on tank gear, then every piece of tank gear would have hit and expertise (and maybe crit, haste and armor pen). Stamina and armor are static amounts, and if they were not, then those pieces immediately become the only pieces players would pay attention to.

If you want ICC damage to be steadier, why don't you just walk over to the item team and say "Hey, we'd like less avoidance, can you cut out half of the avoidance from the ICC gear and replace it with stamina?" Or if you're worried people will get too much stamina, make it Frost Resistance and put in so much Frost damage you couldn't hope to survive long with TotGC gear alone.

We just don't think that works. If you put very unattractive stats on gear then players just go back the previous tier of gear and complain that we don't know how to itemize. If you put bonus stamina on the tier 10 gear, then that means the next tier of gear better have bonus stamina as well. If it has avoidance instead of that bonus stamina, tanks just shrug and go back to the tier 10 gear.

This is not a tank only problem. Casters won't upgrade to gear that doesn't have more spell power on it, because spell power tends to trump everything else for purposes of their dps or healing.

We put a little bonus armor on non-armor items (necks, rings, trinkets and the occasional cloak). We don't put bonus armor on gloves and chests because that gear would be too good.

It's an item level problem. If we added another raid tier to Lich King, we couldn't just keep avoiding avoidance and avoid it for every tier going forward. We just need a system where you avoid a Naxx boss 30% of the time and an Icecrown boss 30% of the time, the same way the Icecrown bosses have e.g. 30% larger health bars and thus take 30% more damage to kill. Otherwise the stats don't scale and bad thing happen (in this case the boss having to land so much damage to account for the fact that it misses so often).
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Re: 3.3 - Icecrown Citadel

Post by Commando »

Not unexpected, though how they didn't see this coming earlier and prevent it really is beyond me. I still don't understand why there's such a big ilevel gap between gear levels. Surely if they make a sudden decision to add higher levels of gear into the game it's only logical to make the ilevel gap smaller to prevent stat inflation? But ah well, hopefully two fuckups in a row will make sure they do a better job for Cataclysm.
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Re: 3.3 - Icecrown Citadel

Post by faery »

Septih wrote:Sunwell Radiance 2.0
This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react.

This is very annoying i stopped healing as it was boring due the fact it was so easy so why make it easier? *mumbles/groans* at least i dont have to worry about that now :)
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Re: 3.3 - Icecrown Citadel

Post by Roper »

faery wrote:
Septih wrote:Sunwell Radiance 2.0
This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react.

This is very annoying i stopped healing as it was boring due the fact it was so easy so why make it easier? *mumbles/groans* at least i dont have to worry about that now :)
I don't think the plan is to make it easier is it? That's not what I got from reading the description.

You're saying healing was to boring but surely this is designed to make it more interesting. At the moment tanks generally just have to be spam healed in case they suddenly take a load of damage, now that's boring!
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Re: 3.3 - Icecrown Citadel

Post by FragZero »

Mmochamp :

Code: Select all

Patch 3.3 - PTR Build 10952
A new build has been deployed on test realms, this build is a release candidate for live servers and as I said yesterday the patch should hit the live servers on December 8th/9th. Of course, this information isn't official and it could change if something bad happens. (That's why Blizzard never gives any ETA)

...
Another part of Patch 3.3 available on Background Downloader
Another part of the patch is now available on the background downloader, make sure you run it to get ready for next week.

Lets hope we get 3.3 next week ! ( and i almost had a decent 245 set .... :'( )

Means we'll have to clear totgc25 tonight !
Last edited by FragZero on Wed Dec 02, 2009 10:39 am, edited 1 time in total.
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Re: 3.3 - Icecrown Citadel

Post by ash »

that quote is from...?

mmo?
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