Debuffs
-12% Armor: Faerie Fire (Druid), Tear Armor/Corrosive Spit (Hunter pet - Raptor/Serpent), Expose Armor (Rogue), Sunder Armor (Warrior)
-10% Physical Damage Dealt: Hemorrhagic Fever (Blood Death Knight), Demoralizing Roar (Feral Druid), Demoralizing Roar (Hunter pet - Bear), Vindication (Protection Paladin), Curse of Weakness (Warlock), Demoralizing Shout (Warrior)
-20% Melee/Ranged Attack Speed: Icy Touch (Death Knight), Infected Wounds (Feral Druid), Judgements of the Just (Protection Paladin), Earth Shock (Shaman), Thunderclap (Warrior)
-25% Healing Received: Widow Venom (Hunter), Monstrous Bite (exotic Hunter pet - Devilsaur), Permafrost (Frost Mage), Improved Mind Blast (Shadow Priest), Wound Poison (Rogue), Mortal Strike (Arms Warrior), Furious Attacks (Fury Warrior)
+5% Spell Crit Taken: Critical Mass (Fire Mage), Shadow and Flame (Warlock)
+4% Physical Damage Taken: Brittle Bones (Frost Death Knight), Ravage/Acid Spit (Hunter pet - Ravager/Worm) Savage Combat (Combat Rogue), Blood Frenzy (Arms Warrior)
+8% Spell Damage Taken: Ebon Plaguebringer (Unholy Death Knight), Earth and Moon (Balance Druid), Fire Breath/Lightning Breath (Hunter pet - Dragonhawk/Wind Serpent), Master Poisoner (Assassination Rogue), Curse of the Elements (Warlock)
+30% Bleed Damage Taken: Mangle (Feral Druid), Gore/Tendon Rip (Hunter pet - Boar/Hyena), Hemorrhage (Subtlety Rogue), Trauma (Arms Warrior)
+30% Cast Time: Necrotic Strike (Death Knight), Spore Cloud/Lava Breath (Hunter pet - Sporebat/Core Hound), Slow (Arcane Mage), Mind-Numbing Poison (Rogue), Curse of Tongues (Warlock)
Buffs
+10% Melee/Ranged Attack Speed: Improved Icy Talons (Frost Death Knight), Hunting Party (Survival Hunter), Windfury Totem (Shaman)
+5% Crit: Leader of the Pack (Feral Druid), Furious Howl/Terrifying Roar (Hunter pet - Wolf/Dog/Devilsaur), Honor Among Thieves (Subtlety Rogue), Elemental Oath (Elemental Shaman), Rampage (Fury Warrior)
+10% Attack Power: Abomination's Might (Blood Death Knight), Trueshot Aura (Marksmanship Hunter), Blessing of Might (Paladin), Unleashed Rage (Enhancement Shaman)
+5% Spell Haste: Moonkin Form (Balance Druid), Wrath of Air Totem (Shaman), Shadowform (Shadow Priest)
+6% Spellpower: Arcane Brilliance (Mage), Flametongue Totem (Shaman)
+10% Spellpower: Totemic Wrath (Elemental Shaman), Demonic Pact (Demonology Warlock)
+3% Damage Dealt: Ferocious Inspiration (Beast Mastery Hunter), Arcane Tactics (Arcane Mage), Communion (Retribution Paladin)
+5% All Stats except spirit: Mark of the Wild (Druid), Embrace of the Shale Spider (exotic Hunter pet - Shale Spider), Blessing of Kings (Paladin)
+Strength and Agility: Horn of Winter (Death Knight), Roar of Courage (Hunter pet - Cat), Strength of Earth Totem (Shaman), Battle Shout (Warrior)
+Stamina: Qiraji Fortitude (exotic Hunter pet - Silithid), Power Word: Fortitude (Priest), Blood Pact (Warlock Imp), Commanding Shout (Warrior)
+Max Mana: Arcane Intellect (Mage), Fel Intelligence (Warlock Felhunter)
+Armor: Devotion Aura (Paladin), Stoneskin Totem (Shaman)
+Minor Resist All: Mark of the Wild (Druid), Blessing of Kings (Paladin)
+Nature Resistance: Aspect of the Wild (Hunter), Elemental Resistance Totem (Shaman)
+Shadow Resistance: Resistance Aura (Paladin), Shadow Protection (Priest)
+Frost Resistance: Resistance Aura (Paladin), Elemental Resistance Totem (Shaman)
+Fire Resistance: Resistance Aura (Paladin), Elemental Resistance Totem (Shaman)
+Mana per 5 sec: Blessing of Might (Paladin), Mana Spring Totem (Shaman), Fel Intelligence (Warlock Felhunter)
+30% Melee, Ranged and Cast Speed: Ancient Hysteria (exotic Hunter pet - Core Hound), Time Warp (Mage), Bloodlust/Heroism (Shaman)
-10% Physical Damage Taken: Inspiration (Holy Priest), Ancestral Healing (Resto Shaman)
-35% Spell Pushback: Concentration Aura (Paladin), Totem of Tranquil Mind (Shaman)
Replenishment: Vampiric Touch (Shadow Priest), Enduring Winter (Frost Mage), Revitalize (Restoration Druid), Soul Leech (Destruction Warlock), Communion (Retribution Paladin)
Removed Categories
(Note that while the categories have been removed, most spells have been changed to fit one of the ones above instead)
-5% Armor Debuff: Faerie Fire, Sting (Hunter pet), Curse of Recklessness
-3% Melee Hit Chance Debuff: Insect Swarm, Scorpid Sting
+3% Spell Hit Chance Debuff: Improved Faerie Fire, Misery
+3% Crit Chance Debuff: Heart of the Crusader, Totem of Wrath
+Health: Commanding Shout, Blood Pact
+All Stats: Mark of the Wild
+3% Haste: Improved Moonkin Aura, Swift Retribution
+Intellect: Arcane Intellect, Fel Intelligence
+Spirit: Divine Spirit, Fel Intelligence
+Attack Power: Battle Shout, Blessing of Might
+3% Healing Received: Tree of Life (Druid), Improved Devotion Aura (Paladin)
-3% Damage Taken: Renewed Hope (Disc Priest)
Blessing of Wisdom
Blessing of Sanctuary
Judgement of Light
Judgement of Wisdom
Other Changes
- With the exception of Totemic Wrath (Elemental Shaman) and Talent NYI (Fire Mage), there will be no talents which affect how powerful a buff or debuff is.
- Totemic Wrath causes any Fire Totem to provide the spellpower buff rather than just Flametongue Totem.
- Innvervate will restore mana to the target based on the Druid's maximum mana, so Innervate cast by a Feral Druid will be less effective than one cast by a Balance/Resto Druid.
- Mana Tide Totem and Hymn of Hope will be raid wide rather than party only.
- It's possible that Soulstone could be changed to also function in the same way that Rebirth does, meaning it can be cast either before or after the target dies rather than just before.